package com.myk.game.sumeru.chesses;

import com.myk.game.sumeru.R;
import com.myk.game.sumeru.game.Chess;
import com.myk.game.sumeru.interfaces.IGame;

public class Chess_MadBull extends Chess {
    public Chess_MadBull(IGame game, int party) {
        super("狂牛","移动后击退所有相邻的棋子，击退的距离为狂牛的战力值，撞出棋盘的棋子算被吃掉。", 2, 1, R.drawable.img_chess_7);
        setGame(game);
        setParty(party);
    }
}
